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Game-based learning

Welcome to an introduction on game-based learning(GBL). What is the purpose of this site and who is it for? If you are an educator, trainer, student or parent and you are not familiar with game-based learning then this site is a good place to start. This site delves into the essence of game based-learning and the reasons for its effectiveness. This website will answer the questions - what is game-based learning and why is it effective? The following pages will also provide pros and cons of GBL, editorials, and a few offsite resources.

Game-based Learning Introduction

The tagline for GBL should be "learning real world skills in a virtural environment" or "creating motivation through innovation." Both are true and more than likely already taken. Welcome Netizen to game-based learning! My name is Eric Zabinsky and I would like to thank you for your time, visit, and interest in game-based learning or GBL. This project is a labor of love and it provides me an opportunity to share editorials, resources, videos, pros, cons, and the benefits of GBL. How effective are virtual worlds for education? What benefits do they provide businesses? Will the education and training transfer to the real world? Is it relevant? TO ANSWER IN A NUTSHELL - Game-based learning is incredibly effective as an educational tool. It shaves manhours for businesses (cost savings), and the training is very relevant to the real world. This project will hopefully convince you of these bold and broad statements.

GBL is above and beyond the reign of current school curriculum that focuses on test-taking. A properly designed virtual world will improve cognitive ability (higher thinking skills), and the ability to think outside the box. They can also mimic organizations where students learn to work collaboritively and improve team-building. There are a plethora of other benefits that make GBL an effective education ideology, several of these will be covered as you move through the site. All of these skills are applicable to the real world.

Digging a little deeper - GBL is an instruction ideology that immerses the learner in virtual world for educational purposes. This can be topic, job, or subject specific. During immersion students are motivated through both successes and failures (just like regular video games). Due to the students motivational levels, they retain much of what they learn. GBL can be used for OJT where the student can experience real world consequences in a risk free environment (think surgeon or fighter pilot here). He/she can be placed in a life and death scenario repeatedly during training. Reactions and responses can be assessed, instant feedback provided, and corrections made. A new attempt can be initiated without risk of life or physical assets. What about cost effectiveness? Even with the high start-up development cost - aircraft and lives cost much more. Another huge benefit of simulators and virtual worlds is the real world relevance. These surgeons and pilots already have the experience to overcome obstacles when they occur. They have situational awareness and the stress is less likely to cause freeze-up. Instant recall or muscle memory can take charge on game day. This same type of training can be applied to a plethora of other fields quite effectively.

As an instructor or instructional designer, one of our primary goals is retention. GBL creates a world where students want to learn. Game-based design will not only motivate students, it provides a way to effectively assess or measure transference (knowledge retention). We tend to remember things we enjoy doing, just like riding a bicycle.

TEDx Talks for Game-Based Learning

TEDxManitoba - Rick Van Eck - The Gaming of Educational Transformation

Press Play - Gaming, Simulation & Achievement in the Classroom: Jonathon Best at TEDxDenverTeachers

Blowing up the gradebook - using video games for learning: Chris Haskell at TEDxAmmon

Video Game MODEL for Motivated Learning : Dr. Judy Willis at TEDxASB

Unboxing education through gaming: Lucien Vattel at TEDxIndianapolis

Classroom Game Design: Paul Andersen at TEDxBozeman

Game-based learning vs. Gamification by GameLearn

Game-Based Learning Brings the History of Civilization to Life by Edutopia