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Editorials

Every now and then while searching the net I come across articles that provide interesting points or arguments about game-based learning. The articles below represent a few of my favorites. An editorial or synopsis is provided on each.

Podcasts

Future use - podcast placeholder. Looking for a blog or resource that offers an intellectual podcast on game-based design or some aspect of cognitive training. If you have a link or know someone, please share.

Game-Based vs Traditional Learning – What’s the Difference?

AUG 16, 2012

by Justin Marquis Ph.D.

This article compares and constrast traditional and game-based learning. Don't confuse this with gamification. Dr. Marquis points out the middle ground between commercial games and educational games. A couple of the major issues consists of lack of software, and lack of teacher expertise.

Game-Based E-Learning Is More Effective than a Conventional Instructional Method

Published: December 5, 2013

by Martin Boeker, Peter Andel, Werner Vach, Alexander Frankenschmidt

This study compares traditional learning with GBL for medical students. I applaud the conclusion to the study, "Game-based e-learning is more effective than a script-based approach for the training" and "has a high positive motivational impact on learning." See what I did there? Like mass-media, I share pertinent bits that fit my viewpoint.

Digital game-based learning:

Impact of instructions and feedback on motivation and learning effectiveness

Published: September 2013

by S. Erhel, , E. Jamet

Study and experiments on the effects of game-based learning in regards to learning processes. The study comes at an expense, but the findings were interesting.

The study follows and delineates specifically on GBL versus multimedia learning.

Copyright © 2013 Elsevier Ltd.

Game-Based Learning: What it is, Why it Works, and Where it's Going

by Jessica Trybus

This article is one of the most interesting that I have come across in my research. Mrs. Trybus sums up our entire site in one well written page, while comparing hands-on training (OJT), tranditional learning, and game-based learning. If I had to select one work and present it, this would be that article.


Spread the word

GBL is such a great idea. Why not implement it into a schools curriculum? Why not base the entire curriculum on immersion and collaboration. One school did. At Quest to Learn, 6th to 9th graders live and thrive in classes called "Code World" and "The way things works." Students are given a seemingly impossible task or obstacle to overcome. Through these 10 week courses, they learn to work together to complete quests and overcome hurdles. Sound familiar? One can apply the construct to any online game. CNN takes a look inside Quest to Learn.

CNN focuses on "A Quest to Learn."