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Why Should We Use it?

GBL is above and beyond the reign of current school curriculum that focuses on test-taking. A properly designed virtual world will improve cognitive ability (higher thinking skills), and the ability to think outside the box. As an instructor or instructional designer, one of our primary goals is retention. GBL creates a world where students want to learn.

How does it work?

Games allow players to experience, to interact, to learn content, and to practice collaboration. During immersion students are motivated through both successes and failures (just like regular video games). Due to the students motivational levels, they retain much of what they learn. Game-based design will not only motivate students, it provides a way to effectively assess or measure transference (knowledge retention).


Role-Playing Game (RPG). This approach takes a recreation approach to learning. If one could learn algebra or trigonometry while playing World of Warcraft, our society would be loaded with engineers. It so happens that there are several niches on the web that have taken up the banner. Those links are available on the resource page.


New usages emerge for learning and we need to consider them for the design of games. Immersion, observation, and collaboration are aspects that are all linked with game-based design.


Immersion is a key point for motivation and collaboration. There another aspect to consider when students learn something in a game, the transferrence of knowledge to real life. Learners will retain the knowledge If elements match real world situations.


From a design point of view, GBL provides a consistent and coherent environment relevant to real world situations, but placed in a world of fun and fantasy. This will help the students to immerse in the game. Many game references added by the designer enhance this experience.

The Learning Pyramid

Quantitative data on how we learn. - original author unknown

The Learning Pyramid

The learning pyramid